New Life Rule
When your character is killed and either dumped in a natural, swimmable body of water (deep enough for your character to swim) or respawns at Pillbox after pressing “E” for 5 seconds, the “New Life” rule applies. This means you cannot remember the events leading up to your death. However, if you are downed and revived before "seeing the light," you can remember the events leading to your downing.
Examples:
Bank Robbery:
Scenario: Three suspects rob a bank, get into a shootout with cops, are arrested, and taken to Pillbox for medical treatment and then to the cells.
Outcome: The suspects can remember the events up to their arrest, but not beyond.
Cop Altercation:
Scenario: During an altercation, a suspect kills a cop and escapes.
Outcome: The cop can remember the events up to the point of being killed.
Gang Shootout:
Scenario: In a 2v2 gang shootout, your crew is downed, and the remaining gang members flee. You receive medical attention.
Outcome: You can remember the altercation up to the point of being downed (e.g., “It was Purple Gang that started shooting at us”).
Ocean Dumping:
Scenario: During a gang shootout, your crew is downed, and the other gang members ocean dump you.
Outcome: The incident is wiped from your memory because you have been "fully dead" by drowning.
Key Points:
Memory Limitation: Once dead and either ocean dumped or respawned at Pillbox, you cannot recall the events leading up to your death.
Revival Exception: If revived before fully dead, you retain memory of the events leading to your downing.
This rule ensures that the roleplay remains immersive and consistent with the concept of character death.
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